Prototypes and Finished Projects
Dungeon Highway. Finished. 2014
Dungeon Highway drops you into a delightfully stylized fantasy world filled to the brim with dastardly monsters. Heart-pounding action, nostalgic graphics and an enchanting chiptune soundtrack bring a new milestone to the genre of endless arcade racing. Runner fans will enjoy clearing paths with attacks and powerups. Available for Download: Things learned:
Unnamed Game of Life. Unfinished prototype. 2014
Things learned:
Daft Pong. Finished. 2013
What if pong were a MMO? My entry for LudumDare. Things learned:
Red. Unfinished Prototype. 2013
Experiment in limitations, it was a tower defense game with a striking red, black and white color scheme, and the only allowed shapes were triangles. Things learned:
Dungeon Noir. Unfinished Prototype. 2013
Meant to be a choose-your-own-adventure film noir murder-mystery set in a fantasy land. Things learned:
Piggyback Dungeon Ryder. 2013. Finished.
Single-player game featuring an archer that rides a giant. Made for the OUYACreate 10-day competition. Things learned:
Untitled Space Battle. Unfinished Prototype. 2012
Things learned:
|
Unnamed Fantasy Chess. Unfinished prototype. 2014
Multiplayer turn-based chess game for mobile. Things learned:
Wizard Boxing. Unfinished Prototype. 2014.
Enter combinations of runes to create spells to hurt your opponent. Remember the good combinations, avoid the bad. Things learned:
Fartiocart. Unfinished prototype. 2013
Cart-racing game where instead of pressing a button for gas, the player makes farting noises into their computer's microphone. Even better, every player in a race can hear every other player, so there's an incentive to try to make other players laugh. Things learned:
Spacable. Unfinished Prototype. 2013
Elite-like spaceship trading and piracy combating game. Meant to emphasize collecting behavior, hence the title, but I never really approached that concept. Things learned:
Abstract RTS game. Unfinished Prototype. 2013
Set up your caveman art army and watch it battle another caveman art army. Yeaaaah... Things learned:
Sopwith. Unfinished Prototype. 2012
Side-scrolling biplane shooter. Homage to the classic Sopwith game available on PCs in the early 80's. Things learned:
Bitesize Battles. Unfinished Prototype. 2012
Experiment in game design: what if a game developer made a 1-button RTS? No menus allowed. Things learned:
|